Meta Quest 3 headset
XR Services

VR, 3D assets, simulators, interactive environments and real-time visual production.

Immersive Technology · XR · Real-Time 3D

A M C U

Anthony Marcos Contreras Urgiles

Engineer in Virtual Reality and Video Games

I create immersive VR experiences, real-time 3D assets, interactive simulators, and digital environments for games, training, architecture, visualization, and XR applications.

Services / What I Do

Visual and interactive services for immersive projects

I create 3D content, VR experiences, simulators, and interactive environments that combine visual quality, technical functionality, and real-time performance.

Architectural VR visualization service VR / XR
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VR / XR Experiences

Immersive virtual reality experiences for architecture, training, product visualization, and interactive digital spaces.

Virtual Reality XR Design Spatial Experience
3D modeling and creature asset service 3D Assets
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3D Modeling & Animation

Characters, props, environments, animated assets, and optimized models prepared for real-time applications.

3D Modeling Animation Optimization
Interactive simulator anatomical visualization service Simulation
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Interactive Simulators

Visual and interactive support for training simulators, medical visualization, educational workflows, and technical learning experiences.

Training Simulation UX Flow
Game and real-time interactive development service Real-Time
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Game & Interactive Development

Unity and Unreal-based prototypes, gameplay systems, scene assembly, object interaction, and real-time visual implementation.

Unity Unreal Engine Gameplay

Service focus: immersive, optimized, and visually clear digital experiences for games, XR, simulation, architecture, and real-time production.

Technology & Tools

My creative and technical toolkit

Meta Quest logo
VR Hardware

Meta Quest

I use Meta Quest to test immersive VR experiences, interaction comfort, scale perception, performance, and real-time usability.

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3D Production

Blender

I use Blender for 3D modeling, asset optimization, props, environments, retopology, animation, and real-time model preparation.

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Real-Time Engine

Unreal Engine

I use Unreal Engine for high-fidelity visualization, immersive prototypes, real-time environments, and strong visual presentation.

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Interactive Development

Unity

I use Unity to build VR applications, simulators, interactive environments, gameplay prototypes, and real-time 3D experiences.

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Image Editing

Adobe Photoshop

I use Photoshop for texture editing, visual polish, presentation images, mockups, material references, and graphic adjustments.

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Vector Design

Adobe Illustrator

I use Illustrator to create icons, interface references, vector graphics, signage, visual assets, and branding elements.

Why Work With Me

A workflow focused on clarity and performance

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Technical Focus

I balance visual quality with clean implementation, usability, and real-time project requirements.

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Optimized Assets

I create and prepare 3D assets with performance, scale, topology, and engine integration in mind.

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Immersive Experiences

I design digital environments that feel clear, interactive, and useful for VR, games, and simulation.

Contact & Quotes

Let’s define your immersive project

Share your idea, references, target platform, and expected deliverables. I can support VR experiences, 3D assets, simulators, game prototypes, architectural visualization, and interactive environments.

Every project requires a custom quote. Pricing depends on scope, complexity, timeline, interaction level, platform, visual quality, and required assets.

Quick Contact

Choose a contact method and send your project idea, references, target platform, and timeline.