A M C U
Anthony Marcos Contreras Urgiles
Engineer in Virtual Reality and Video Games
Junior 3D Artist · XR Designer · 3D Modeling · Animation · Real-Time Visual Production
I create optimized 3D assets, immersive VR experiences, interactive environments, and real-time visual content for games, simulation, architectural visualization, and XR applications.
Adobe Illustrator
I use it to create logos, icons, UI elements, signage, and scalable vector graphics for VR experiences, video games, and digital branding.
Click the logo again to close.Adobe Photoshop
I use it for image editing, texture creation, mockups, backgrounds, and visual assets ready to be integrated into engines like Unity or Unreal Engine.
Click the logo again to close.Unity
One of my main engines for building video games, simulators, interactive applications, 3D environments, and multiplatform virtual reality experiences.
Click the logo again to close.Unreal Engine
I use it to create high-fidelity visualizations, immersive experiences, advanced prototypes, video games, and VR projects with professional graphics and performance.
Click the logo again to close.Blender
I use it for 3D modeling, asset optimization, props, environments, animations, and preparing models for video games, simulation, and virtual reality.
Click the logo again to close.Projects
SalvAR+ — VR Medical Simulator
SalvAR+ is a virtual reality medical training simulator designed to support immersive learning through realistic clinical scenarios. My contribution focused on 3D modeling, animation, and visual asset preparation for anatomical and simulation-based elements, helping improve clarity, realism, and the overall training experience inside the virtual environment.
View Full ProjectAdobe Illustrator
Used to create and refine vector-based visual elements, interface references, icons, and clean graphic assets that supported the simulator’s visual communication.
Click the logo again to close.Meta Quest
Used as the target VR platform for testing interaction, scale perception, user comfort, visual readability, and real-time performance inside the medical simulation.
Click the logo again to close.Blender
Used for 3D modeling, asset optimization, scene preparation, and animation work to create realistic elements suitable for a VR medical training environment.
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Game Verse Store — Virtual 3D Store
Game Verse Store is an interactive virtual 3D store designed to explore product visualization, spatial navigation, and object interaction inside an immersive environment. My contribution focused on 3D modeling, scene assembly, visual asset preparation, and VR interaction programming, including collision-based mechanics that improved object behavior, usability, and the overall shopping experience.
View Full ProjectAdobe Illustrator
Used to design and refine vector-based visual elements, interface references, signage, icons, and graphic assets for the virtual store experience.
Click the logo again to close.Adobe Photoshop
Used for image editing, texture preparation, material references, product visuals, and graphic adjustments before integrating assets into the 3D scene.
Click the logo again to close.Unity
Used to assemble the interactive 3D store, configure the virtual environment, implement object interactions, and create collision-based mechanics for VR functionality.
Click the logo again to close.Blender
Used to create and optimize 3D models, store elements, product assets, props, and environment pieces for real-time use inside the virtual store.
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Germs Wars — Tower-Style Game Project
Germs Wars is a stylized tower-style game project focused on enemy character design, readable silhouettes, and game-ready 3D assets. My work included creating animated germ characters with consistent visual language, optimized polygon counts, and performance-conscious models suitable for real-time gameplay and tower defense mechanics.
View Full ProjectAdobe Illustrator
Used to explore character silhouettes, color direction, visual style references, and clean graphic elements that helped define the stylized look of the enemies.
Click the logo again to close.Adobe Photoshop
Used for texture adjustments, color variations, presentation images, material references, and visual polish for the stylized enemy characters.
Click the logo again to close.Unity
Used to test the characters in-engine, validate scale, review animation playback, check performance, and prepare the assets for real-time gameplay behavior.
Click the logo again to close.Blender
Used for 3D modeling, mesh optimization, UV preparation, character refinement, and animation work for the stylized germ enemies.
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Additional 3D Projects
A collection of modeling, sculpting, retopology, shader, and visualization studies developed across different stages of my 3D and real-time production workflow.
Creature Modeling
T-Rex Modeling
High-detail creature modeling study focused on anatomy, sculpted form, surface definition, and textured presentation for real-time visualization.
VR Architecture
Architectural Projects in 3D
Architectural visualization project focused on exterior modeling, landscape integration, spatial readability, and VR-ready presentation.
Digital Sculpting
Godzilla 3D Sculpt
Creature sculpting study focused on anatomy, muscular structure, surface detail, silhouette, and strong base-form development.
Hard Surface Study
3D Mazinkaiser Character
Early-stage mechanical character study focused on hard-surface forms, silhouette recognition, proportions, and stylized robotic asset development.
Retopology
Human Body Retopology
Character optimization project focused on reducing a high-density mesh into clean topology suitable for animation, games, and interactive applications.
Shader Study
Cell Modeling and Shader Study
Organic modeling and shader exploration focused on simple biological forms, translucent material behavior, and stylized scientific visualization.
Let’s build immersive digital experiences.
Contact Me
Open to collaborations, freelance projects, portfolio reviews, and junior-level opportunities in 3D art, XR simulation, real-time visualization, and interactive development.

