Available for XR · Games · 3D Production

A M C U

Anthony Marcos Contreras Urgiles

Engineer in Virtual Reality and Video Games

Junior 3D Artist · XR Designer · 3D Modeling · Animation · Real-Time Visual Production

I create optimized 3D assets, immersive VR experiences, interactive environments, and real-time visual content for games, simulation, architectural visualization, and XR applications.

Anthony Marcos Contreras Urgiles portrait
Adobe Illustrator
Vector Design

Adobe Illustrator

I use it to create logos, icons, UI elements, signage, and scalable vector graphics for VR experiences, video games, and digital branding.

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Adobe Photoshop
Image Editing

Adobe Photoshop

I use it for image editing, texture creation, mockups, backgrounds, and visual assets ready to be integrated into engines like Unity or Unreal Engine.

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Unity
Interactive Engine

Unity

One of my main engines for building video games, simulators, interactive applications, 3D environments, and multiplatform virtual reality experiences.

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Unreal Engine
AAA Engine

Unreal Engine

I use it to create high-fidelity visualizations, immersive experiences, advanced prototypes, video games, and VR projects with professional graphics and performance.

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Meta Quest
Virtual Reality

Meta Quest

A key platform for testing, optimizing, and deploying immersive VR experiences focused on interaction, presence, performance, and user comfort.

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Blender
3D Modeling

Blender

I use it for 3D modeling, asset optimization, props, environments, animations, and preparing models for video games, simulation, and virtual reality.

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2D and 3D projects

Creation of immersive experiences and interactive solutions for companies and professionals from different sectors.
It combines artistic creativity with technical mastery of industry-leading tools such as Blender, ZBrush, Unreal Engine, Unity, and the Adobe Creative Cloud suite (Illustrator, Photoshop, Premiere Pro, Audition).

Projects

SalvAR+ VR Medical Simulator environment preview

SalvAR+ — VR Medical Simulator

SalvAR+ is a virtual reality medical training simulator designed to support immersive learning through realistic clinical scenarios. My contribution focused on 3D modeling, animation, and visual asset preparation for anatomical and simulation-based elements, helping improve clarity, realism, and the overall training experience inside the virtual environment.

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Adobe Illustrator
Visual Design

Adobe Illustrator

Used to create and refine vector-based visual elements, interface references, icons, and clean graphic assets that supported the simulator’s visual communication.

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Meta Quest
VR Testing

Meta Quest

Used as the target VR platform for testing interaction, scale perception, user comfort, visual readability, and real-time performance inside the medical simulation.

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Blender
3D Production

Blender

Used for 3D modeling, asset optimization, scene preparation, and animation work to create realistic elements suitable for a VR medical training environment.

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Game Verse Store virtual 3D store environment preview

Game Verse Store — Virtual 3D Store

Game Verse Store is an interactive virtual 3D store designed to explore product visualization, spatial navigation, and object interaction inside an immersive environment. My contribution focused on 3D modeling, scene assembly, visual asset preparation, and VR interaction programming, including collision-based mechanics that improved object behavior, usability, and the overall shopping experience.

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Adobe Illustrator
Vector Design

Adobe Illustrator

Used to design and refine vector-based visual elements, interface references, signage, icons, and graphic assets for the virtual store experience.

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Adobe Photoshop
Texture Editing

Adobe Photoshop

Used for image editing, texture preparation, material references, product visuals, and graphic adjustments before integrating assets into the 3D scene.

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Unity
VR Development

Unity

Used to assemble the interactive 3D store, configure the virtual environment, implement object interactions, and create collision-based mechanics for VR functionality.

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Blender
3D Modeling

Blender

Used to create and optimize 3D models, store elements, product assets, props, and environment pieces for real-time use inside the virtual store.

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Germs Wars stylized enemy characters preview

Germs Wars — Tower-Style Game Project

Germs Wars is a stylized tower-style game project focused on enemy character design, readable silhouettes, and game-ready 3D assets. My work included creating animated germ characters with consistent visual language, optimized polygon counts, and performance-conscious models suitable for real-time gameplay and tower defense mechanics.

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Adobe Illustrator
Concept Design

Adobe Illustrator

Used to explore character silhouettes, color direction, visual style references, and clean graphic elements that helped define the stylized look of the enemies.

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Adobe Photoshop
Texture Work

Adobe Photoshop

Used for texture adjustments, color variations, presentation images, material references, and visual polish for the stylized enemy characters.

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Unity
Game Integration

Unity

Used to test the characters in-engine, validate scale, review animation playback, check performance, and prepare the assets for real-time gameplay behavior.

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Blender
3D Characters

Blender

Used for 3D modeling, mesh optimization, UV preparation, character refinement, and animation work for the stylized germ enemies.

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Additional Work

Additional 3D Projects

A collection of modeling, sculpting, retopology, shader, and visualization studies developed across different stages of my 3D and real-time production workflow.

Creative workstation for XR, games, 3D art, and interactive development
XR · Games · 3D Art

Let’s build immersive digital experiences.

Available for Opportunities

Contact Me

Open to collaborations, freelance projects, portfolio reviews, and junior-level opportunities in 3D art, XR simulation, real-time visualization, and interactive development.

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Location Cuenca, Ecuador
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WhatsApp / Mobile +593 993 252 801
3D Art Virtual Reality Unity Unreal Engine Interactive Apps